Web Casino Online Craps Overview
The craps tables at a web casino online manage to appear both glamorous and threatening at the same time. The game proceeds very quickly, participants often root and react loudly at the results. The game is based on the odds of rolling different numbers that come up with two dice. The number most likely to be rolled is 7, because there are 6 different ways that a 7 can be rolled with two dice.
If the shooter's first roll of the dice is a 7 or an 11, it's good, because it means he or she can keep rolling. In subsequent rolls, however, 7 is the roll that makes most players unhappy because it means the person rolling the dice has lost and is done. There are people who bet against the shooter, and they win if he or she rolls a 7, but they generally don't celebrate their win very loudly out of common courtesy, since they won by betting against the shooter.
Craps looks complicated, and at first it definitely seems complicated, but with practice, you'll learn the rhythm of the game, how and when to place bets, and which bets have the smallest house edge.
- Center Field - 9 (which is printed right in the middle of the field bet section of the table)
- Craps - 2, 3, or 12
- C and E Craps - 11
- Jimmy Hicks - 6
- Little Joe from Kokomo - 4, particularly if it is rolled as a 1 and a 3
- Natural Winner - 7 or 11 on the initial ("come out") roll
The Table and The Game
A web casino online craps table looks very complicated to the novice. Every part of the table is marked off with numbers or words, some of which have meanings that aren't intuitively obvious. Without worrying about the intricacies of placing the various bets, the game is played as follows. The player shooting dice flings the dice from one end of the table to the other, where they must hit the back wall before the roll counts. The dice have to be tossed rather than skidded along the table. Some players around the table are betting with the shooter, and a few players around the table are betting against the shooter. The shooter wants the first roll to be a 7 or an 11, but after that, he or she does not want to roll a 7.
If the player rolls a 7 or an 11, he or she (and those who be with him / her) lose and those who bet against the shooter win. This table shows what happens after the first (or "come-out") roll.
So, if the shooter rolls a 4, 5, 6, 8, 9, or 10, that number becomes what is called the "point." If the point number is rolled again before the next 7, the shooter and those betting with him or her (Pass bets) win, and those betting against the shooter (Don't pass bets) lose.
If, on the other hand, a 7 is rolled before the shooter rolls the "point" number, the shooter "sevens out." That means the shooter and those with Pass bets (with the shooter) lose, those with Don't Pass bets (against the shooter) win, and the dice are passed to the next shooter, who is the next person going around the table clockwise.
Web Casino Online Basic Craps Bets
Web Casino Online Advanced Craps Bets